Factorio blue belt. github. Steel has a craft time of 17. ) Complete the rectangle. They didn't, so I decided to do some digging. (Links are included where applicable. 625/s. The design includes a 20-16 TU balancer, so it can handle 5 trains simultaneously, to make sure there's no break in throughput. A 72-smelter line (or 9-smelter beacon line) would run dry about halfway. 9. 7/s per blue belt). The underground belt is the first tier of underground belts. 0. renders and more information on FactorioBin and Factorio Blueprints. 5. Sub-graph substitution. I'm not sure what to think now. Re-balance substitution. It, along with trains, and Logistic robots, makes up the systems of item transportation in Factorio. FactorioBin is a site for quickly and easily sharing Factorio blueprints. the trains in this bp use LHD! click to expand click to expand for more info At full capacity, it'll produce just under 10 blue belts, 2. Can anyone point me at a good blueprint / design / video on blue belt production? Ideally something including the undergrounds / splitters but if it's just blue belts and good that'd be great itself! Oct 28, 2024 · Unfortunately that may not be good enough because I did the math and figured 8 foundries smelting iron plates from iron ore on Nauvis would be required to fill a blue belt. It's clocked and can easily be changed to copper as well. 5 belts red. It is tiliable so you can sneak several of the same blueprints together with little effort and suitable for mid and late game play in Factorio. 4 stack inserters (with stack bonus 7) can move 110,76 i/s from chest to chest https://deniszholob. Dec 5, 2021 · KirkMcDonald all my circuits (something like this) under full load (complete consumption) it will produce about 1 belt blue, 1 belt red 2 belts green. Apr 22, 2019 · 2 blue belts -> 90i/s. Imbalanced wagon unloading occurs if the belts consume unevenly due to lack of balancers. It consumes a lot of iron plates though, 16 full blue belts-worth at full capacity. Deferred loopback. Feb 17, 2025 · Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. One thing to remember about stone is that it takes two for every brick (instead of iron/copper one ore per plate), so a full blue belt of stone brick requires processing two full blue belts of stone input. [item=transport-belt][virtual-signal=signal-T][virtual-signal=signal-O][item=fast Aug 29, 2016 · As a rule I plan to use red belts and have no problem running 4 red belts side by side and can build a 4 belt balancer in my sleep. The Nov 24, 2024 · The belt transport system in Factorio is among the most detailed simulations in the game. Book is configured for blue belt but most smaller balancers can be downgraded to yellow or red belt without issue. The underground belt has a maximum underground distance of 4 squares. 875 productivity bonus = 5. ) and next builds can just be pasted over! Mining outpost designed for belt-based loading onto trains with high-ish mining productivity. 3. 625 *8=45/s, a blue belt's worth. I got a value of 14. 11. Even with this design you can eliminate the double row of beacons in the middle and replace it by a single one Generally it is better to space the beacons as far apart from the furnaces as possible. A set of electric furnaces and blue fast tapes for burning metal, copper or steel. ) Electric mining drills produce 1 ore every 2 seconds: 90 drills required for a fully saturated belt I was 100% sure that I remembered that 4 fully researched stack inserters would fill up a blue belt. This is a popular setup which uses 12x8 beaconed and 1x6 beaconed furnaces to fully compress a blue belt. 4 Apr 4, 2023 · This is a list of blueprints for a blue belt full of science packs of every type. 1501 favorites Brian's Trains 1373 favorites ☀️ Power Book ☢️ - Compact, Tileable, No Waste Nuclear, Solar, Steam The Green Circuit Factory produces 8 blue belts of green circuits. I remember finding transitioning a nightmare because they annihilate gears. Other express belt systems Nov 28, 2024 · This is just a collection of useful Factorio blueprint books I have either found online or made myself. 5 seconds, compared to the 3. 7: If that's enough for what you're doing, a yellow belt is enough. Complete the square. 8 inserters to 4 chests. Red belts are 30, blue belts are 45. They produce about 42-44 science per second, so one production line is enough for a 2500 SPM base. I only use blue belts when I unexpectedly need that extra 50% and I don't have room to run another belt next to it. 36-48 is the max if you're using blue/green inserters directly onto the blue belt. When I actually built it, it wasn't enough to fill a blue belt. 1 then I did some very complicated maths and arrived at 14. It requires 8 blue belts each of iron and copper plates. May 11, 2016 · I found that when I put the iron plates directly from the furnaces to the blue belt, the inserters would space them out a bit too much and the result would be the final furnaces near the iron output end are unable to unload properly. It can theoretically output up to 24 blue belts (depends on shape/size of ore patch and current level of mining productivity) and will load 6 1-4 trains. If I remember correctly, it requires 2 blue belts of copper plates (that are to be split to 4 belts) and 2 blue belts each of green circuits and plastic. A large build: part of the base uses exactly 4 belts of iron plates. It's fully "growable", meaning all belt versions can be automated using only that belt (yellows, with yellows, reds with reds etc. The solution is to keep the number of items in the chests identical by wiring up a couple of arithmetic combinators to calculate the item average across all the chests and then setting each inserter to compare its chest to the average: Meaning you need 24 (12 per side) for full saturation of Yellow Belt, 48 (24 per side) for Red Belt, and 70 (35 per side) for Blue Belt: That covers everything except for smelting Steel. In the base game, they are the third and final tier among the transport belts. forum topic: regarding my blueprints and other neat things. This type of belt is generally used to allow a transport belt to cross another transport belt by going underneath it. 5 of the other three resources, so 5x as long. maximum production (if higher chip-tiers are backed up) is about 4 belts green and 2. I think the use of blue belts shows the lack of planning (I do use a few and my statement stands). Jan 20, 2022 · (blue-) belted (no robots), fully 8-beaconed, tileable, vanilla! the ores can be delivered by 2-4-0 and/or 2-8-0 trains. May 24, 2025 · Express transport belts are a faster variant of the transport belt, operating at triple speed. Items in chests and other containers are stored simply as summed totals, and items on uninterrupted stretches of belts are moved in aggregate as an optimization, but in the end items on belts are simulated individually, especially when they get picked up or put down by inserters. Optimised the transport belt movement. Tags: Smelters, electric furnaces, blueprint, factorio, copper, iron, tileable, Necessary components:. The Red Circuit Factory produces 1 blue belt of red circuits. Also includes lane balancers for 1, 2, 4, 6, and 8 lanes. Unlike previous tiers, express transport belts rely on oil processing for lubricant. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Feb 16, 2019 · It takes gears, two iron belts for the yellows, and a half green, half red circuit belt on the right. Something like this: Equal belt substitution. Cut the lines in half and combine the outputs for a full belt of You can either have 7 furnaces output to one belt and merge them together or have 6 furnaces per side of the output belt and merge the last furnace into both lanes. The belt transport system is the first system the player will use to transport items from place to place. 9: Items marked for deconstruction cannot be moved by belts anymore. 1543 favorites The Complete Belt Series: Blue, Part 3. A medium build: 2 belts of iron plate to 1 belt of iron gear wheels. ) I recommend using this Chrome extension to quickly copy these into Factorio. 5 blue underground belts, and 2. Personally I tend to switch entirely to red belts as soon as I can sustain their production, but there are some situations where I still use yellow (largely short runs within tileable production units). Belts can also interact with other moving entities such as players, vehicles and enemies, also allowing for Jan 5, 2022 · Based on the inspiring discussion on a full beacon smelting setup I've created a Iron Ore -> Steel smelter block to produce a full blue belt of steel Upda… Anyway, I can't find any good blue belt production blueprints / designs. The speed of the underground belt is the same as the speed of the basic transport belt. Same obviously applies to red when switching to blue, although I often don't even use blue belts outside of green circuits and smelting input. 75/s + 1. All blueprints use blue belts unless stated otherwise. Aug 27, 2019 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. the numbers for the ores: iron plates: KirkMcDonald iron plates output: 4 belts (180i/s) If your assembling machines consume a full belt you don't need a balancer. Belts Balancers Trains See also: Modular Rail System Endgame Production Designs Mar 5, 2019 · Re: Blue belt beaconed electric furnace setup by Serenity » Tue Mar 05, 2019 4:53 pm This works, but it is pretty inefficient. Bottleneck is the rocket silos with white science (40. Try making balanced builds, for example: A small build: 3 copper cable to 2 electronic circuits. Two production lines of each fits a 5K SPM base with 5 rocket silos perfectly. This is where things get a bit crazy. io/factorio- throughput Also, 2 stack inserters can pick up half a blue belt. Complete the square (cont. My Question now would be: How many electric drills are needed to fill a blue belt with, say, iron ore? My attempt, whose result im really uncertain about, went as following: 1. Belts specifically are used to transport items and run without using energy. That way, yellow belt from your storage (put it there via autotrash) will always be used before your factory makes more. I set up a test setup that would test how many items one stack inserter would place on a blue belt. Includes inline variants of lane balancers for 2 and 4 belts, lane balancers duplicated in separate lane balancer book as well as integrated into individual input belt books. 5 blue splitters per second. 1 * 4 = 56. ) 1 blue belt transports 45 ores per second 2. Reduced the CPU load caused by big counts of inserters loading/unloading transport belts. vqzj vqbom oqpl ttwpp bmyun wena fuqd lohr ziugo wzsfq